Assistive technology, adaptive strategies, and accessibility
Learning objectives (3)
- Distinguish assistive technology, adaptive strategy, and accessibility
- Give ICT and physical environment examples of each
- Identify who is responsible for each type of support
Why it matters
Before you can remove barriers, you need shared vocabulary. The three concepts in this lesson — assistive technology, adaptive strategies, and accessibility — often get confused or used interchangeably in the field. Knowing which is which sharpens both your analysis and your recommendations. (BoK p. 9)
Assistive technology
Assistive technology (AT) is any hardware or software whose primary purpose is to help a person with a disability complete tasks. The BoK distinguishes two layers: (BoK p. 9)
- Purpose-built AT is designed from the start for access: a screen reader, a refreshable braille display, a power wheelchair.
- Adaptive technology repurposes mainstream technology: a standard keyboard fitted with a keyguard overlay, or a tablet mounted to a wheelchair arm.
The user, not the organization, typically owns and controls their AT. Employers and schools may fund AT, but the technology travels with the person.
ICT examples
- Screen readers (JAWS, NVDA, VoiceOver) translate on-screen content to synthesized speech or braille.
- Switch-access devices allow a user to navigate an interface with one or two physical switches.
- Magnification software enlarges on-screen content for users with low vision.
Physical environment examples
- A power lift on a vehicle is AT for a wheelchair user.
- Captioning equipment in a conference room is AT for a person who is deaf.
Adaptive strategies
An adaptive strategy is a technique — not a device — that a person uses to work around a limitation using tools that are already present. No specialized hardware is required. (BoK p. 9)
Examples:
- Increasing the system font size in the operating system’s accessibility settings.
- Using keyboard shortcuts exclusively to avoid a mouse (useful for people with repetitive strain injury).
- Tilting a monitor to reduce glare for someone with light sensitivity.
Adaptive strategies are user-controlled and personal. They adapt mainstream technology without modifying it.
Accessibility
Accessibility is a property of the design itself — how well a product, space, or service works for people with diverse abilities, without requiring the user to bring their own tools. (BoK p. 10)
When a website has properly coded headings, descriptive link text, and captions on videos, it is accessible. The user does not need to own any AT to benefit. When a building has ramps, wide doorways, and tactile flooring, it is physically accessible.
Who is responsible?
This is the key policy distinction:
- AT is often the user’s responsibility (though employers, schools, and programs fund it).
- Adaptive strategies are entirely the user’s choice and toolbox.
- Accessibility is the responsibility of the designer, developer, or organization. (BoK p. 10)
A law like the Americans with Disabilities Act (ADA) or the Web Content Accessibility Guidelines (WCAG) targets accessibility — it holds organizations responsible for what they build, not what users bring.
Real-world example
A government agency launches a new benefits portal. A screen reader user finds the forms unlabeled — AT can read the page but cannot interpret it. The fix is not “make users get better AT.” The fix is to add proper form labels: an accessibility improvement that benefits all AT users and reduces the agency’s legal exposure.
Key terms
- Assistive technology (AT)
- Hardware or software that helps a person with a disability perform tasks that would otherwise be difficult or impossible. (BoK p. 9)
- Adaptive technology
- Technology modified from its original purpose to support a person's functional needs — a subset of AT. (BoK p. 9)
- User agent
- Any software that retrieves and renders web content — browsers, media players, screen readers — and through which AT often interfaces. (BoK p. 9)
- Adaptive strategy
- A technique a person uses to interact with mainstream technology in a non-standard way, without specialized hardware. (BoK p. 9)
- Accessibility
- The degree to which a product, environment, or service is designed to be usable by people with the widest possible range of abilities. (BoK p. 10)
- ICT
- Information and Communications Technology — the broad category covering computers, mobile devices, software, and web content. (BoK p. 10)
Check yourself
Sources
BoK references
- Section 1BC — IAAP CPACC Body of Knowledge v4.0 (Oct 2023), p. 9–10